Professional Games
Bungie
Destiny 2
Destiny 2 is an online first-person shooter with MMO elements developed by Bungie.
Seasons I've work on:
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[The Final Shape] Season 26: Episode 3: Hersey
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[The Final Shape] Season 25: Episode 2: Revenant
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[The Final Shape] Season 24: Episode 1: Echoes
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[Lightfall] Season 23: Season of the Wish
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[Lightfall] Season 22: Season of the Witch
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[Lightfall] Season 21: Season of the Deep
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[Lightfall] Season 20: Season of Defiance
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[The Witch Queen] Season 19: Season of the Seraph
Senior Technical Designer: Bungie Script/C# (Tiger Engine)
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Supported designers by creating and maintaining new tools and workflows, while also providing technical guidance. One of these endeavors resulted in a reduction of project completion time by 80% for the raids and dungeons team.
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Delivered/maintained activity design frameworks and the best practices for creative design theory.
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As subject matter expert I upkept and improved automation of Destiny’s seasonal live service model.
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Collaborated with technical designers and production engineers to improve scripting guidelines for proprietary tools.
343 Industries
Halo Infinite
Halo Infinite is a first-person shooter developed by 343 Industries and published by Xbox Game Studios for Microsoft Windows and Xbox. The legendary Halo series returns with the most expansive Master Chief campaign yet. The sixth main entry of the Halo series and the fourteenth game overall, Halo Infinite continues the story of Master Chief as the third chapter in the "Reclaimer Saga", following Halo 5: Guardians (2015).
Content Developer/Narrative Gameplay Engineer: C++/Lua (Slipspace Engine)
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Responsible for major script refactors of the objective system and narrative ownership of several lengthy cinematics.
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Coordinated cross-team with artists and designers to actualize various game objects across the world.
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Implemented gameplay system hookups within the Slipspace engine in collaboration with the UI/UX team.
Groove Science Studios
Soundscape VR
The Soundscape Universe is a collection of advanced VR, XR, & AR music technologies enabling the next-generation of concert and festival experience. Lose yourself alone or with friends in audio-reactive fantasy worlds that shatter the limits of possibility.
Game Engineer: C++/Blueprints (Unreal Engine 4)
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Architect and developer of the game's dedicated servers utilizing PlayFab.
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Oversaw all networking and replication. Provided technical guidance for this to every developer.
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Identified areas of risk for studio goals and performed technical dives that led to improved performance.
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Developed 3D UI for in-game menus.
Perilous Orbit
Social Club VR: Casino Nights
Social Club VR is an addictive single and multi-player game that allows anyone to head to a high-class Casino from the comfort of their own living room. Available on Steam and Oculus Home, Social Club VR includes Blackjack, Texas Hold’em Poker and Roulette.
You can customize your world, from the hat your avatar is wearing, to the music you hear, and what you see on the TV screens. Personalize, and then play your favorite games to earn and unlock interesting items. Maybe you want to hone your skills for a trip to Vegas, with our AI or with other players from around the world. Perhaps you want to meet up with 5 of your friends for a fun night of Casino Games, Casual Games, Shooting Gallery Games, or maybe you all just wanna grab some swords off the wall and have a good ol' Pirate Fight. It could be that you are looking for a place to make your own, so you can relax. Whatever you’re looking for, you can find it in Social Club VR.
Social Club VR: Casino Nights Trailer
Game Developer, Designer: C++/Blueprints (Unreal Engine 4)
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Devised and forged numerous game systems from the ground up.
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Crafted and shaped in-game economies with multiple reward systems to gather and sustain a robust player base.
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Managed administrative duties by coordinating assignments and composing testing notes.
Perilous Orbit
SportsBar VR
Bringing the virtual pub experience to your living room, SportsBar VR is the ultimate social experience available on Steam, Oculus Home, and the PlayStation Store, featuring an awesome set of bar games and an incredible pool simulation including 8 Ball, 9 Ball, Killer, and more.
Join up with 6 of your friends to hangout and play some air hockey, throw a few rounds of darts or build an insane dominoes setup using books, chairs and bottles. Play with friends or offline against the AI, earn experience points and unlock a wide array of collectible hats and fun objects to add a bit of swagger to your VR style.
Whether you're a budding Ramp Ball champion, after a serious game of pool, or just want to take part in the ageless pastime of throwing empty beer bottles against the wall, there's no wrong way to hangout in SportsBar VR.
Game Developer, Designer: C++/Blueprints (Unreal Engine 4)
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Spearheaded a bleeding-edge Oculus Home multiplayer integration.
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Implemented and iterated on new major game features that served to enhance gameplay.
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Constructed and realized an in-game economy with various reward systems to maintain and expand player base.
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Improved upon old game mechanics and design for an overall better experience through testing and polishing.