Solo Games
Angels and Demons
Built in Unreal Engine 4, Angels and Demons is a 3D Infinite Runner that delivers a unique spin on the genre through its mechanics. This game requires the player to use simple controls in order to traverse through a world full of dangers and enemies. Angels and Demons demands quick reflexes and good timing to truly succeed and gather all the collectibles for dazzling new trails.
Three Player Pong
Made in the span of two days, Three Player Pong was developed in Unreal Engine 4 and was created with the desire to put a twist on the classic game Pong. I wanted this game to be fair and symmetrical. The initial walls that are spawned give the players time to adjust to their racket movements and a first line of defense when they make mistakes. The spinning camera adds a unique sense of chaos to the scene.
Battleship
Battleship is a timeless classic. As an exercise over the course of a couple days, I built Battleship in C# with Human vs Human/AI in mind, and then took my design and recreated it in Unreal Engine 4.
Heaven's Call
Heaven's Call is an Exploration, Discovery and Achievement based game. Heaven's Call was built in Unreal with the intention to guide the player through a 3D space and has very little to offer in terms of story or mechanics. The goal was to create an interesting environment and use spatial archetypes, visual cues and other guidance techniques to lead the player through the experience. I wanted to allow the player to have the option to choose multiple paths and make meaningful decisions as they make their way to the end. I also developed various camera controls for different player profiles.
The Mystery
Created in DigiPen's Zero Engine, The Mystery is a Discovery, Narrartive and Mystery based game. The player is a man named Johnathan who is a Private Investigator trying to discover how his wife went missing. He believes the police are incompetent and cannot find the kidnapper so he takes matters into his own hands and starts to uncover clues as to her whereabouts. All of the gameplay was written in Zilch, a python-like language, and the art was created using photoshop.